![]() ![]() However this is the most reliable defence against the remote repair abilities of the sleepers which often is so strong that the damage done by multiple player battleships is repaired in seconds. ![]() Additionally most Sleepers will try to fly out of range of the jammer ( though some battleships might try to "cuddle" the jammer). Sleepers can be jammed by ECM, but this will generate a very high threat level for the jamming player and the player may end up as primary target for all Sleepers on grid. Webifiers will slow Sleepers down, and Warp Scramblers will shut their MWDs off. If they venture too far away from their starting positions (round about 200km) they will teleport back. If the player is faster than the Sleepers they will sometimes seem to cancel the chase, fly back into the directions of their starting positions for a few seconds and then pick up the chase again. If a player runs away from them, the Sleepers will try to follow. To get into orbit range they can use MWDs which will result in very high velocity even on battleships. They will try to orbit the player at range depending on the ship class of the Sleeper. Sleepers will repair their armor as soon as they receive damage, and in higher class wormholes will even start to remote repair each other. They are equally tanked against all damage types, so a player has pretty much free selection with his weapons. Sleepers have only armor and hull hitpoints but in some rare cases Sleepers have spawned with an additional shield layer (it is not clear whether this was a bug or intentional). The damage will be higher in higher class wormholes and while Sleepers in Class 1 and 2 systems might not deal much damage, even in Class 3 pockets they can exceed 1000 points per shot against an 80% resist tank. Sleepers will deal very high damage on each shot, resulting in massive amounts of damage even against very high resist tanks. You should fit to tank all four types of damage (a so-called 'omnitank'). The Sleepers will attack with an energy beam dealing EM and Thermal damage and firing light, heavy or cruise missiles (depending on the class of the Sleeper ship), dealing Explosive and Kinetic damage. The Sleeper Drones will attack as soon a player ship is spotted but may switch targets over time when more targets are available.Įvery action against a Sleeper will raise your assigned threat level (which is unknown to the player) and if it surpasses the targeted player's threat level the Sleepers will change targets. Sleepers will drop loot which can be either directly sold to NPC stations, players, or be used in Tech 3 production. Their updated AI selects targets according to a threat level which is assigned to a potential target as soon as it comes into view. There are three or four classes of Sleeper Drones:Ī list of sleepers and their stats can be found here (note, nothing listed is confirmed for current accuracy) They are often just called Sleepers since they seem to be the only remnants of the Sleeper race. They have a better AI than normal NPCs and were designed to bridge the gap between PVP and PVE combat, since a normal PVE fitted ship will have a hard time against the drones, while PVP fitted ships tend to be more useful against them. Sleeper Drones can be found at Cosmic Signatures and Cosmic Anomalies in W-Space. ![]()
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